659: Finding Narrative Satisfaction Through Interactive Performance
Mark Zum Mallen
The goal of the research is to determine the possibilities of increasing the connection between performer and performance through an improv or narrative story. The performance being studied is a long-form improv which incorporates technological and physical games to increase audience/actor cooperation. Through these two mediums, technology and improvisation, the audience is expected to be less frightened of direct interaction with the show and act more cooperatively with its actors. Qualitative measurements of audio and visual cues such as length and volume of laughter, facial expression, and body language will be taken attempting to measure the effective audience engagement. These parameters will be used to determine the level of cooperation and contribution of the audience at each performance. Surveys will also be used to gather individual and self-reflective data from attendees indicating the extent of each activity in achieving the desired effect. While this performance is still in developmental phases and has yet to be tested, trial and error has provided a clear direction for the growth of this research. This performance will articulate methods for creating a space in which the audience can be incorporated creatively and comfortably as they personally interact with each performer.