Leviiatha
Eric Rogers, Crystal Lee
Undergraduate Research Opportunity Program (UROP)
This is a link to the walkthrough we showed early in the presentation if you'd like to see it at full quality or scrub through it: https://drive.google.com/file/d/1PDKcd-pPn8XuPe72sEnUFmbfk-BE0aqX/view?usp=sharing
Leviiatha is a senior thesis production project from the Digital Animation Center of CU Denver that utilizes Unreal Engine 4 to tell an immersive and interactive story.
The story is that of a young woman researching a cure for a deadly illness that plagues the entire universe. It takes place on a planet where “aquatic” creatures “swim” through “seas” of fog below. This researcher believes that the key to the cure is within one of these creatures, a siiren, which she can’t even confirm exists. We the player experience this story through the sister of this researcher, Kaia. As we explore this ominous planet, we discover just how far our sister is willing to go to achieve her ends, and exactly what she’s willing to sacrifice.
Leviiatha is made with Unreal Engine 4, a realtime render engine that utilizes cutting edge technology that’s very accessible and easy to use for artists. This technology allowed the Leviiatha team to work on their art in iterations, which we feel was a pivotal process in our team’s success. In this presentation, we’ll talk about how our project came to be, how UE4 enabled us as artist to be more efficient, and how important working iteratively was to our creative process as students.